![]() However a lot of people would not consider that due to the Math Theme. It is addictive and interestingly simple. Which one would you download? I have the first one that features in this list (image above) and the 6th one, called #2048. ![]() The point still being that this shows up for 2048, disregarding this, there are hundreds of 2048 clones. The app name is no longer the name but a series of keywords and you wonder what is this game about? Is this Flappy Clone, is this 2048, is this Tiny Bird (Tiny Wings) or whatever. Have you tried searching the app store for 2048? The best that I found was called "Flappy Jack: Episode 2048 - Tiny Bird Go Smash" - SEO to the max. Since this is a paid app, I found the alternative - 2048. Another example that comes to mind is that of the app Threes. The player thinks so if there is something there to entire the player. The graphics has suddenly become heavy, it started to weigh and the units looked different, the UI a bit darker.Ĭopy as much as you like, but make it funAs the caption suggests, Games are fun only if the player thinks so. Even when SuperCell experimented with the graphics in Boom Beach (twice recently) the game had suddenly become unplayable. If you have never player CoC or Boom Beach, then it seems much better and fun as you do not know much about the units. It is literally like a project app made by a first year student. If you have played Clash of Clans, you already know CoC, you should try out the Backyard Monsters to get an idea of what I am suggesting. My point was that how can a game that was copied be so different? It is all in the Graphics. The graphics pale and the concepts fail in comparison to SuperCell's offerings. Technically you cannot fault the game Backyard Monsters, however if you have played Clash of Clans and Boom Beach, Backyard Monsters seems like the crap apps that are available on the app store. The game has similarities like the time taken to upgrade the units and spawn the same. So I decided to try out the Backyard Monsters.įarmyard MonstersIn many ways Farmyard Monsters is the game that Clash of Clans is copied from, to the tiniest detail of offering 100 Gems to start with and two builders and the builders are 500 Gems each. Then I came across an article where someone mentioned that Backyard Monsters was the original game that inspired Clash of Clans like Farm Town inspired Farmville. The concept is somewhat similar, train troops, harvest resources, buy training or upgrades and level up. In the meanwhile I also got introduced to Boom Beach, which was exclusive to Canada and Australia, now it is released to the world over. Harvest gems to get the third builder, farming to gain gold and elixir than to raid other players. The countless hours upgrading, calculating when the shield will wear off and how much more elixir I need before I can upgrade the barracks to get a Healer, a Dragon, upgrade to get the Rage spell, etc. Till January 2014, when I was away overseas and my MacBook died on me. I swore not to get hooked on to any such stuff again. The issue was that the barn would get filled with wooden planks and stuff and you could not just throw them away to make space for other stuff, so I reached a stage where I could not do anything and was forced off the game. ![]() I would have stayed on with it but there was one issue with Hay Day, that I did let Supercell know, but since they were already making the millions, do they care? I guess not. This was an amazingly slick looking Farmville clone. However in my case, not before I spend time on Hay Day from SuperCell. Then came Farmville 2, it did not entice people as much and I guess many had weaned off the virtual farming. Either ways you look at it, it was a success and got a lot of people hooked on to it. Time wasted at the expense of other good things that could be achieved in life. Digital crops and Digital strawberries that wilted and died. However, let us go back a couple of years to talk about Farmville from Zyngaįarmville is definitely an app that majority of people have heard of or wasted a major portion of their life on. Not only did this take over the Mobile iS and Android but also the Mac App Store. After the success of Flappy Bird (yes, I am using the example of Flappy Bird as an example, a couple of years ago it was Robert Nay, the 14yo that made a game that was downloaded millions of times), there are several hundred clones of plain Flappy Bird, flappy whatever from bats to fishes to octopuses and even underwear.
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